Use TripoSR Online. No GPU, No Install
Turn one photo into a textured 3D model with TripoSR, the open-source image-to-3d model, through your browser. Hosted generation needs no local GPU and no install, and every result downloads as a GLB file. Prefer to pay nothing? The model is open source (MIT), so you can also run it yourself.
Hosted generation runs on paid credits. The open-source TripoSR model is free to self-host.
Example 3D Models Generated by TripoSR
Winged Gargoyle Statue
TripoSR reconstructs the gargoyle's membranous wings, crouched posture, and deep undercuts with defined geometry suited to detailed figurines, tabletop miniatures, and 3D printing.
Spiked Dragon Kaiju
Turn your 2D image into a detailed 3D model that preserves the dragon's horned head, open jaws, thick tail, and sharp dorsal spines with PBR-style textures.
Alien Arachnid
Experience next-generation image-to-3D creation. Long segmented limbs, crab-like claws and a bulbous carapace all stay intact, with a clean, readable creature silhouette.
What TripoSR Online is
TripoSR Online is a hosted service built on the open-source TripoSR model. You upload one image and get back a textured 3D mesh, with the reconstruction running on our servers so you need no local GPU or install. Hosted generations use credits. If you would rather pay nothing, the model is MIT licensed and free to run yourself.
The open-source TripoSR model, available online
TripoSR is an open-source, transformer-based, feed-forward model for single-image 3D reconstruction: it turns one photo into a textured mesh in a single pass. TripoSR Online runs that model on our servers and returns the result to your browser, so you skip the local Python and CUDA setup.
Online vs local, the short version
Running it yourself is free and gives you offline use, batch jobs, and full control, but it needs a GPU and setup. The hosted service costs credits and gives you zero setup and instant access from any device. Most people start online to see results fast, then self-host if they need scale.
Why use TripoSR through the browser
The hosted service exists to remove the two things that usually stop people running TripoSR: owning a GPU and setting up the environment.
No GPU required
Reconstruction runs on our servers, not your machine, so a laptop, a Chromebook, or a phone is enough. You never touch CUDA or a graphics card.
No install, no setup
There is no Python, PyTorch, or dependency install. Open the page and upload an image. The only thing you download is your finished GLB file.
Open source and self-hostable
TripoSR is published on GitHub under the MIT license, which permits commercial use, modification, and redistribution. If you want to avoid hosting fees, you can download the model and run it yourself for free.
Textured GLB output
Every generation returns a GLB file that bundles the mesh and its textures in one file, ready for the web, AR, game engines, and Blender.
Works on desktop and mobile
Because the model runs on our servers, your device only needs a modern browser. Submit an image and download the GLB from Windows, macOS, Linux, iOS, or Android.
Fast, single-pass reconstruction
TripoSR is feed-forward, so it reconstructs a mesh in one pass rather than a long optimization. On our servers a generation typically returns in a few seconds.
Turn an image into a 3D model with TripoSR Online
The core workflow is single image to 3D. Upload one photo of an object and TripoSR reconstructs it as a textured mesh. Preview it online, then download the mesh and textures together as one GLB file.
From a single photo to a 3D model
TripoSR needs just one image. It infers the sides the photo cannot see and returns a complete, textured mesh in a single pass, so there is no turntable or multi-angle capture. Because it is inferring hidden surfaces, a clear, isolated subject gives the most coherent result.
What images work best
Good inputs
A single, clearly lit object on a plain background, shot front-on or three-quarter, gives the model the most to work with. Centered, in-focus subjects reconstruct best.
What to avoid
Busy backgrounds, hard shadows, reflective or transparent surfaces, and several overlapping objects make reconstruction harder. Cropping tight to one subject usually helps more than a higher resolution.
TripoSR output formats and files
GLB, with textures baked in
Every generation downloads as a GLB file, a single self-contained model that packs the mesh and its textures together. GLB works on the web, in AR, in game engines like Unity and Unreal, and opens natively in Blender.
Converting to OBJ, FBX, or STL
Need OBJ, FBX, or STL for 3D printing? Import the GLB into Blender or another 3D app, check the mesh, and export it in that format. Most software converts GLB on import or export.
Text to 3D online
This site also has a separate text to 3D mode for when you do not have a reference photo. TripoSR itself is the single-image model behind the image to 3D workflow.
From a text prompt to a mesh
In the separate text to 3D mode, describe an object in a short prompt to create a starting mesh with no reference photo. Use it to block out a shape from an idea, then refine.
Image or text: which input to choose
Choose TripoSR image to 3D when you have a photo and want the result to follow its shape and look. Choose the separate text to 3D mode when you have no image and just need a rough concept to refine.
How TripoSR Online works
Three steps, no setup: from one photo to a downloadable GLB.
Upload your image
Drag in one photo with a clear, isolated subject. If you have no reference image, switch to the separate text to 3D mode and type a prompt instead.
Generate on our servers
TripoSR reconstructs the mesh on our hosted infrastructure. You watch progress in the browser, with no compute running on your device.
Preview and download
Rotate the result in the live preview, then download the GLB. Open it in Blender, a game engine, or an AR viewer.
What you can build with TripoSR Online
Every generation downloads as a GLB, so the same single-image workflow feeds a lot of different pipelines.
Game assets
Reconstruct props and background objects from concept images, then bring the GLB into Unity or Unreal to prototype a scene before hand-modeling the final art.
3D printing
Use the mesh as a starting point for figurines, concept models, and mockups. Before printing, check and repair the geometry, set the real dimensions, and convert the GLB to STL.
AR and VR
GLB is widely supported by web AR and headsets. Drop the model into an AR viewer or a WebXR scene, and optimize it for the target device when you need to.
Ecommerce product views
Turn a clean product photo into a 3D model for spin-around or view-in-your-room previews. Review the geometry and textures before putting it in front of customers.
Rapid prototyping
Turn a reference image into a rough textured mesh to test scale, silhouette, and composition before building a production asset by hand.
Education and research
TripoSR is open source and MIT licensed, so it is an easy way to teach or study single-image 3D reconstruction. The hosted service helps when students have no suitable GPU.
Online vs running TripoSR locally
Both use the same open-source model. What differs is cost, setup, and where the compute runs.
Start with TripoSR Online for speed and zero setup
If you want a result in the next minute, from any device, with no GPU and no install, use the hosted service. It is the fastest way to judge whether TripoSR fits your project. Hosted generations use credits.
Self-host if you need free, offline, or batch
If you want to avoid fees, work offline, process images in bulk, or modify the model, run the open-source version yourself. It trades setup effort and a GPU for full control at no service cost.
For the quickest path, start with TripoSR Online: no GPU, no install, and a GLB in your hands in a minute, paid by credits. If avoiding fees matters more than setup, run the open-source model yourself for free. The download and install guide covers that route.
TripoSR Online pricing and credits
TripoSR Online is a paid, credit-based service. You can subscribe monthly or yearly, or buy a one-time credit pack without subscribing. The open-source model stays free to self-host.
Monthly and yearly subscriptions
Basic is $12 per month for 100 credits, or $99 per year for 1,200. Advanced is $29 per month for 400 credits, or $249 per year for 4,800. Premium is $79 per month for 1,200 credits, or $699 per year for 14,400.
One-time credit packs
Mini Pack is $19 for 200 credits, Creator Pack is $59 for 700, and Studio Pack is $199 for 2,800. Each pack is a one-time purchase and its credits stay valid for 365 days. Checkout is handled by LemonSqueezy.
TripoSR Online FAQ
Practical answers on browser access, hardware, pricing, input images, GLB downloads, licensing, and running TripoSR locally.
Can I use TripoSR online without installing anything?
Yes. TripoSR Online lets you use the open-source TripoSR model through a browser, with the reconstruction running on our servers. You do not install Python, PyTorch, CUDA, or model weights, and you do not need a local GPU. Upload one image, generate the textured mesh, preview it, and download the result as a GLB file. A separate text to 3D mode is available when you do not have an image.
Do I need a GPU or special hardware?
No. TripoSR Online runs the reconstruction on our servers, so you do not need a CUDA GPU or any special hardware. Your laptop, phone, or desktop just needs a modern browser and an internet connection. A local install of TripoSR does benefit from a CUDA GPU, and it can fall back to a slow CPU mode, so the hosted service is the simpler option when you do not want to manage local compute.
How much does TripoSR Online cost?
TripoSR Online is a paid service with no free tier or trial. Each generation currently uses 12 credits. Subscriptions start with Basic at $12 per month for 100 credits, and one-time packs start with Mini Pack at $19 for 200 credits. The underlying TripoSR model is free and open source under the MIT license, so you can download it and run it locally instead of paying for hosted compute.
Which image and 3D file formats are supported?
You upload a standard image such as JPG or PNG, and one clear photo of a single object works best. Every generation downloads as a GLB file, a self-contained format that bundles the mesh and its textures. GLB opens on the web, in AR, in game engines like Unity and Unreal, and in Blender. For OBJ, FBX, or STL, open the GLB in Blender and export to that format.
Is this the same open-source TripoSR model from the paper?
Yes. TripoSR Online is built on the open-source TripoSR model published on GitHub and described in the TripoSR paper (arXiv 2403.02151). It is a transformer-based, feed-forward model for single-image 3D reconstruction that produces a textured mesh from one image. The site adds hosted compute and a browser interface around that model, so you use it without installing its Python environment or supplying a GPU.
Can I use the 3D models commercially?
TripoSR is released under the permissive MIT license, which allows commercial use, modification, and redistribution of the model and code as long as the license notice is kept. Files you generate through the hosted service may also fall under this site terms, so review those before shipping. For work with real licensing risk, confirm the current LICENSE in the official repository and get legal advice.
How is online different from running TripoSR locally?
The model is the same; what differs is cost, setup, and where it runs. Local means cloning the GitHub repository, installing Python and PyTorch, and using your own GPU, which is free and gives you offline use and batch processing. Online means paid credits but no install and no GPU, with the compute on our servers. Most people start online for speed and self-host when they need scale or full control.
How long does a generation take?
TripoSR reconstructs a mesh in well under a second on a capable GPU because it is feed-forward and runs in a single pass. On the hosted service, a full generation including upload, processing, and returning the result usually takes a few seconds, depending on load and your connection. That single-pass design is why TripoSR is much faster than methods that optimize a scene over minutes.
What kind of input image works best?
Use a single, clearly lit object centered on a plain background, shot front-on or three-quarter. In-focus, well-exposed subjects reconstruct most reliably. Avoid busy backgrounds, strong shadows, reflective or transparent surfaces, and several overlapping objects, since those give the model ambiguous cues. If a photo is not reconstructing well, crop tightly to one subject before raising the resolution.
Can I use TripoSR online on mobile?
Yes. Because the reconstruction runs on our servers, your phone does not do the 3D work locally. Open the site in a modern mobile browser on iOS or Android, upload a photo, preview the result, and download the GLB. The same workflow runs on desktop. How smoothly the finished model previews still depends on your device, browser, and connection, but no mobile GPU or app install is needed.
Explore more TripoSR resources
Other ways into the same model: the hosted tools, the open-source license, local install, and GLB export.
Image to 3D model
The hosted single-image workflow: upload a photo, get a textured GLB.
Text to 3D model
The separate text to 3D mode for starting from a prompt, not a photo.
Open source and license
TripoSR on GitHub, the MIT license, and what it permits.
Download and run locally
Install TripoSR yourself to use the model for free on your own GPU.
Live demo
Run a quick TripoSR generation on the hosted demo.
Exporting to GLB
How the GLB download works and where the file opens.
Create a 3D model with TripoSR Online
No GPU, no install. Turn one image into a textured 3D model with TripoSR through your browser, paid by credits, and download it as a GLB.
