Exporting the GLB

Use the 3D model you downloaded from TripoSR across the web, AR, Unity, Unreal, and Blender, with import steps for each target.

Every TripoSR generation downloads as a GLB file, a single self-contained 3D file that packs the mesh and its textures together. GLB is widely supported, so the same file you download works on the web, in AR, in game engines, and in Blender. This guide covers the common destinations.

One file, many targets

GLB (binary glTF) bundles geometry and textures in one file, so you rarely need to move extra assets alongside it. If a tool prefers OBJ instead, most 3D apps can convert a GLB on import or export.

Where you can use it

Display the GLB directly in a browser with the <model-viewer> web component, which handles orbit controls and lighting for you:

<script type="module" src="https://unpkg.com/@google/model-viewer/dist/model-viewer.min.js"></script>
 
<model-viewer
  src="/models/my-triposr-model.glb"
  camera-controls
  auto-rotate
  shadow-intensity="1"
  alt="A 3D model generated with TripoSR"
></model-viewer>

Host the GLB anywhere your page can reach (same origin or a CORS-enabled URL), then point src at it.

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