Best Free Image-to-3D Model in 2026: TripoSR vs Hunyuan3D vs TRELLIS

Three open models that turn a photo into a 3D model for free. We compare them on quality, speed, VRAM, and how unrestricted the license really is.

By TripoSR TeamUpdated 2026-07-09Last tested 2026-07-09
Hunyuan3D

The best-quality free one, if you have the GPU and the license fits.

Best for Best free textures

Visit Hunyuan3D
TRELLIS

The most versatile free one: mesh, Gaussians, and NeRF, plus text-to-3D.

Best for Most output formats

Visit TRELLIS
TripoSR

The lightest, most unrestricted free one: runs almost anywhere.

Best for Lightest free option

Visit TripoSR

If you searched for a "free image to 3D model" or "free unrestricted image to 3D," you have probably already hit the wall: the hosted tools that show up first are free with an asterisk. A watermark, a monthly credit that runs out, a forced signup, an attribution requirement, or a license that quietly blocks commercial use. The genuinely free, genuinely unrestricted way to turn a photo into a 3D model is to run an open-source model yourself, and three of them are worth your time in 2026: TripoSR, Hunyuan3D, and TRELLIS. One of them (TripoSR) is ours, so weigh our self-assessment accordingly and check the sources.

All three are free to download and run, but "free" splits into details that decide which one is right for you: how much GPU you actually need, whether the license really lets you sell what you make, and how good the result looks. We compared them on exactly that. Facts for each model come from its official repository, paper, model card, and license file, checked on 2026-07-09, and every claim carries a source id you can verify below. Where a project does not publish a number, we say "not disclosed" instead of inventing one. Hunyuan3D and TRELLIS are trademarks of their owners; this is an independent comparison, not a sponsorship.

Hunyuan3DTRELLISTripoSR
Cost to runFree (open weights)Free (MIT)Free (MIT)
Truly unrestricted?No: MAU cap, EU/UK/SK excludedYes, MIT (core)Yes, plain MIT
TexturesPBR materials, dedicated paint modelTextured mesh baked from GaussiansVertex colors only, no PBR
SpeedMulti-stage, not disclosedMulti-step flow, not disclosedUnder 0.5s on A100, feed-forward
VRAM to run10 GB shape, about 29 GB full16 GB minimumAbout 6 GB, CPU fallback
InputsImage, plus multi-view variantImage and textSingle image
Output representationsGLB, OBJ meshMesh, 3D Gaussians, radiance fieldOBJ or GLB mesh
Ease of setupHeaviest, hosted demo availableLinux/CUDA, HF demoSimplest, HF Space, CPU fallback

By the numbers

VRAM to run locally
Hunyuan3D
About 29 GB
TRELLIS
16 GB min
TripoSR
About 6 GB

GPU memory to produce a complete result. Hunyuan3D 2.1 needs about 10 GB for geometry alone; about 29 GB includes its texture pass. TripoSR has no separate texture stage. Checked 2026-07-09.

GitHub stars
Hunyuan3D
About 14.1k
TRELLIS
About 13.1k
TripoSR
About 6.7k

Repository popularity as of July 2026 (Hunyuan3D count is its flagship 2.0 repo). Star counts drift, so treat these as a snapshot.

Want to make your own? Try the Hunyuan3d vs trellis, Convert photo to 3d model, Image to 3d print, Free online image to 3d, Image to 3D model generator, Open-source TripoSR, Download, Paper or Blender.

Free vs unrestricted: the license

Best here: TripoSR

This is the dimension the word "free" hides, and for anyone searching "free unrestricted image to 3D" it is the one that matters most. All three models are free to download, but free and unrestricted are not the same thing. TripoSR is plain MIT: use it, modify it, sell what you make, no user cap, no regional carve-out, no strings. TRELLIS is essentially tied with it, MIT for the model and the majority of the code, with the one caveat that a couple of its rendering submodules carry other licenses, so a fully clean commercial stack takes a quick dependency check.

Hunyuan3D is the outlier, and it is important to be clear-eyed about it. Its weights ship under the Tencent Hunyuan 3D 2.1 Community License, which is not MIT. Two clauses matter: if your product crosses 1 million monthly active users you must request a separate license that Tencent may or may not grant, and, notably, the license's territory explicitly excludes the European Union, the United Kingdom, and South Korea. So Hunyuan3D is free to download but not unrestricted, and for an EU or UK builder that regional exclusion can be a hard stop no matter how good the model is. If "free and no strings" is what you actually need, TripoSR's plain MIT is the cleanest answer here, with TRELLIS a close second.

Hunyuan3D

Best for: Free use in non-EU projects under the MAU cap

Strengths

  • Free to download and use within the license terms, including commercial use inside the allowed territory

Watch-outs

  • Not MIT: the community license adds a 1 million MAU gate, excludes the EU, UK, and South Korea, and forbids using outputs to train non-Hunyuan models

TRELLIS

Best for: Free, permissive use with a quick audit

Strengths

  • MIT for the model and the majority of the code, commercial use permitted

Watch-outs

  • A few rendering submodules are non-MIT, so a fully clean commercial stack needs a dependency license check

TripoSR

Best for: Truly unrestricted free use

Strengths

  • Plain MIT with no MAU cap, no regional exclusion, and no clause on training other models

Watch-outs

  • MIT is permissive but carries no warranty or IP indemnity, so responsibility for what you generate is yours

Quality: geometry and textures

Best here: Hunyuan3D

Nobody here ships an independent, apples-to-apples benchmark you can just trust, so treat every "best quality" line (ours included) as a starting point, not proof. What you can compare is how each one is built. Hunyuan3D is the quality leader on paper: it runs a two-stage pipeline, a diffusion transformer for the shape (Hunyuan3D-DiT) and a separate multi-view model that paints PBR materials onto it (Hunyuan3D-Paint), and since version 2.1 those materials are real albedo, metallic, and roughness maps rather than baked-on color. Its meshes are described as holeless, which is what you want for a clean asset.

TRELLIS is strong too, and unusually flexible, but Microsoft is honest that it "excels at artistic-style 3D assets" and has "limited capability" on photorealistic real-world objects, and its textured mesh gets its appearance by baking from the Gaussian output rather than a dedicated material pipeline. TripoSR is the honest weak link on quality: it reconstructs geometry from a single view and outputs vertex colors only, with no PBR materials and no separate texture-synthesis pass, and Stability itself now points users to its faster, game-ready successor SF3D. If a production-ready textured mesh is the whole point, Hunyuan3D wins this one, and it is not close.

Hunyuan3D

Best for: Production-ready textured meshes

Strengths

  • Two-stage shape plus dedicated PBR paint model, so textures are real material maps
  • Meshes are described as holeless, good for clean downstream assets

Watch-outs

  • The open 2.1 weights paint at 512 texture resolution; the higher-detail 4K figures belong to the hosted-only 2.5, which is not open

TRELLIS

Best for: Stylized and artistic assets

Strengths

  • Strong, detailed geometry and a genuinely versatile representation
  • Very good on stylized and artistic assets

Watch-outs

  • Microsoft's own project page concedes limited capability on photorealistic real-world objects
  • The textured mesh bakes its appearance from the Gaussian output rather than a native PBR material pass

TripoSR

Best for: Fast, simple geometry, not final textures

Strengths

  • Clean, usable geometry from a single image for how small and fast it is

Watch-outs

  • Vertex colors only: no PBR materials and no separate texture-synthesis pass
  • Lower fidelity than the newer diffusion-based models here, and Stability now steers users to its SF3D successor

Speed

Best here: TripoSR

Speed is TripoSR's home turf, and it is a real, structural advantage, not a marketing line. TripoSR is a feed-forward reconstruction model: one pass through the network turns a single image into a mesh, and the paper and repo both put that at under 0.5 seconds on an NVIDIA A100. There is no diffusion sampling loop to wait on. That is literally why the name exists.

The other two are heavier by design. Hunyuan3D and TRELLIS are diffusion and flow-based, multi-step models, and neither publishes a clean per-asset latency, so we will not invent one. What we can say is that a two-stage shape-then-paint pipeline (Hunyuan3D) or a multi-step flow model (TRELLIS) is inherently far from sub-second, which is why Hunyuan3D ships distilled Turbo and Fast variants specifically to cut steps. If your loop is generate, glance, iterate, TripoSR is the one that keeps up. The honest caveat: that sub-second number is raw model inference on a top-tier GPU, so add background removal and slower hardware and your real end-to-end time grows.

Hunyuan3D

Best for: Quality over raw speed

Strengths

  • Distilled Turbo and Fast variants exist specifically to cut generation steps

Watch-outs

  • No official per-asset time is published, and the two-stage shape-then-paint pipeline is inherently heavier than a single feed-forward pass

TRELLIS

Best for: When versatility matters more than speed

Strengths

  • Rectified-flow backbone tuned for its structured latent representation

Watch-outs

  • No official inference time for the original model, and as a multi-step flow model it is far from sub-second

TripoSR

Best for: Fast generate-and-iterate loops

Strengths

  • Feed-forward reconstruction in under 0.5 seconds on an A100, with no diffusion sampling loop

Watch-outs

  • That figure is raw inference on a top-tier GPU; background removal and slower hardware push real end-to-end time up

Hardware you need to run it free

Best here: TripoSR

This is where "free" meets your actual GPU, and it is the difference between free-in-theory and free-you-can-run. TripoSR needs about 6 GB of VRAM for a single image and falls back to CPU when no CUDA device is present, so it runs on modest, older, or laptop-class cards. That is a genuine advantage: it is the one most people can run for free on hardware they already own.

The others ask for more. TRELLIS states a 16 GB GPU as the minimum and is Linux and CUDA focused, with no official Windows support. Hunyuan3D 2.1 needs about 10 GB for shape generation alone and about 29 GB for the full shape-and-texture pipeline, which puts a complete textured result out of reach on most consumer cards, though the lighter 2mini variant helps if you have less memory. So the practical ranking is clean: TripoSR runs almost anywhere, TRELLIS wants a 16 GB card, and Hunyuan3D wants a big one for its best output.

Hunyuan3D

Best for: Workstations with a big GPU

Strengths

  • A lighter 2mini variant exists for smaller cards

Watch-outs

  • The full 2.1 shape-and-texture pipeline needs about 29 GB of VRAM (about 10 GB for shape alone), out of reach on most consumer GPUs

TRELLIS

Best for: A 16 GB or larger GPU on Linux

Strengths

  • Runs on a single A100 or A6000

Watch-outs

  • The repo states a 16 GB GPU minimum and is Linux and CUDA focused, with no official Windows support

TripoSR

Best for: Running free on modest hardware

Strengths

  • About 6 GB VRAM for a single image, with a CPU fallback when there is no CUDA GPU
  • Runs on modest, older, or laptop-class hardware

Watch-outs

  • To hit the sub-second speed you still want a strong GPU; CPU mode is much slower

Inputs, outputs, and versatility

Best here: TRELLIS

If your pipeline needs more than a single textured mesh, TRELLIS is the most flexible tool here by a wide margin. Its Structured Latent representation decodes one result into three different outputs: a textured polygonal mesh (GLB), 3D Gaussians for splatting, or a radiance field, and it ships both image-to-3D and text-to-3D models. Nothing else in this comparison gives you Gaussians, a NeRF, and a mesh from the same generation, all for free.

Hunyuan3D is mesh-focused but still broad: it exports GLB and OBJ, accepts single images or multi-view input through its 2mv variant, and has a texture-only mode that paints materials onto a mesh you already have. Its open weights are image-conditioned, though, so text-to-3D lives on the hosted platform, not in the released model. TripoSR is the narrowest of the three on purpose: a single image in, one mesh out as OBJ or GLB, with an optional baked-texture UV. No text input, no multi-view, no alternative representations. That simplicity is the trade for its speed and small footprint.

Hunyuan3D

Best for: Mesh output with a texturing workflow

Strengths

  • Exports GLB and OBJ, with a multi-view variant and a texture-only mode to paint your own meshes

Watch-outs

  • The open weights are image-conditioned only; text-to-3D is on the hosted platform, not the released model

TRELLIS

Best for: Free Gaussians, radiance fields, or text input

Strengths

  • One representation decodes to mesh, 3D Gaussians, or a radiance field
  • Ships both image-to-3D and text-to-3D models

Watch-outs

  • Multi-image input is a tuning-free add-on the repo warns may not give the best results for every image

TripoSR

Best for: Straightforward single-image meshes

Strengths

  • Simple, predictable single-image to mesh, exports OBJ or GLB with an optional baked-texture UV

Watch-outs

  • Single image only: no text-to-3D, no multi-view, and mesh is the only representation

Ease of setup and ecosystem

Best here: Hunyuan3D

The best free model is the one you can actually get running, and here the trade is between simplicity and momentum. TripoSR is the simplest to run: a single image, about 6 GB of VRAM, a ready Hugging Face Space, and a Gradio app, so you can be generating for free in minutes. The catch is that it is the oldest and smallest ecosystem of the three, its ComfyUI support is community-provided rather than official, and Stability now steers users toward SF3D.

Hunyuan3D has the most momentum: the biggest star count of the three, several variants (mini, multi-view, distilled Turbo and Fast), active community ComfyUI wrappers, and an official hosted platform if you do not want to run it locally at all. TRELLIS sits in the middle, a strong repo with an official Hugging Face demo Space and both image and text models, but no first-party ComfyUI node and no hosted product. If you want the richest tooling and the most active project, Hunyuan3D is the pick; if you want the shortest path from zero to a free mesh, TripoSR is.

Hunyuan3D

Best for: The richest tooling and active development

Strengths

  • Largest community and star count of the three, several model variants, active ComfyUI wrappers, and an official hosted option

Watch-outs

  • The heaviest of the three to set up locally, and the license and territory limits complicate commercial adoption

TRELLIS

Best for: A capable repo with a ready web demo

Strengths

  • Solid repo with an official Hugging Face demo Space and both image and text models

Watch-outs

  • No first-party ComfyUI node and no official hosted product, and it is Linux and CUDA focused

TripoSR

Best for: The shortest path from zero to a free mesh

Strengths

  • The simplest to run: a single image, a ready Hugging Face Space, and a Gradio app, on modest hardware

Watch-outs

  • The oldest and smallest ecosystem here, with community rather than official ComfyUI support, and Stability now points users to SF3D

Is there a truly free image-to-3D tool?

Search "free image to 3D" and most of the first results are hosted tools with a free tier, not a free tool. That is a real distinction. Sites like Meshy and Tripo let you generate at no cost, but the free output usually comes with a watermark, a monthly credit cap, a required signup, or a license like CC BY that makes you credit the tool when you use the result commercially. That is fine for a quick test, but it is not "unrestricted." The three models on this page are different: you download the weights and run them, so there is no watermark, no credit meter, and no per-generation cost beyond your own electricity.

The catch, stated plainly, is that "free to run yourself" assumes you have a GPU and are willing to set it up. If you do, TripoSR and TRELLIS give you genuinely unrestricted, MIT-licensed image-to-3D, and Hunyuan3D gives you the best textures within its license limits. If you would rather click a button, a hosted free tier (with its watermark-and-credits trade) or a paid hosted product is the other route. We would rather show you that trade honestly than pretend local setup is effortless.

Which should you pick?

  • You want free image-to-3D and only have a modest GPU or a laptop

    TripoSR It runs free in about 6 GB of VRAM, falls back to CPU, and reconstructs in under a second.

  • You want the best-looking free result and have a strong GPU

    Hunyuan3D Its dedicated shape-plus-paint pipeline produces real material maps, not baked colors.

  • You want free 3D Gaussians, a radiance field, or text-to-3D

    TRELLIS One SLAT result decodes to mesh, Gaussians, or NeRF, and it takes text input.

  • You need free image-to-3D you can sell, in the EU or at scale

    TripoSR Plain MIT with no regional exclusion and no user cap, unlike Hunyuan3D's community license.

How we tested

We compared the three free, open models on what actually decides whether "free" is usable: how unrestricted the license is, geometry and texture quality, speed, the VRAM needed to run them, inputs and output formats, and ease of setup.

This is a documentation-based comparison, not an independent benchmark. Facts for each model were read from its official GitHub repository, paper, Hugging Face model card, and license file on 2026-07-09, and every claim in the tables and dimensions carries a source id you can check below. Where a project does not publish a figure (for example, per-asset generation time for Hunyuan3D and TRELLIS), we say "not disclosed" rather than guess. Open-source projects move fast, so verify the current numbers in each repository before you commit.

The bottom line

For free image-to-3D, the honest ranking is: TripoSR for the lightest and most unrestricted route, TRELLIS for versatility, and Hunyuan3D for the best textures if your GPU and region allow it. All three cost nothing to run, but only TripoSR and TRELLIS are truly unrestricted, so match the tool to your hardware, your output needs, and your license tolerance.

And if "free to run yourself" sounds like more setup than you want, triposr.org runs the same TripoSR image-to-3D approach hosted in your browser, no GPU required. That part is a paid convenience rather than free, but it skips the local setup entirely and gives you textured GLB output with commercial, watermark-free downloads.

FAQ

Is there a truly free image-to-3D model?

Yes. The genuinely free, unrestricted way to turn an image into a 3D model is to run an open-source model yourself: TripoSR, TRELLIS, and Hunyuan3D are all free to download and run, with no watermark, no credit meter, and no per-generation cost beyond electricity. The trade is that you need a GPU (or at least a CPU fallback, which TripoSR supports) and a little setup. That is different from the hosted "free" tools that show up first, which are usually free tiers with a watermark, a monthly credit cap, a signup, or an attribution requirement rather than a truly free tool.

What is the best free image-to-3D AI in 2026?

There is no single best one, because the three leading free models suit different needs. TripoSR is the most accessible: it runs in about 6 GB of VRAM under a plain MIT license and reconstructs in under a second, so most people can run it on hardware they own. TRELLIS is the most versatile: one result decodes to a mesh, 3D Gaussians, or a radiance field, and it does text-to-3D. Hunyuan3D produces the best textures thanks to a dedicated PBR paint model, but it needs a big GPU and its license is restricted. Match the model to your hardware, output needs, and license tolerance.

Can I use free image-to-3D models commercially?

It depends on the license, and this is where free models differ most. TripoSR and TRELLIS are MIT-licensed, so you can use, modify, and sell what you make with essentially no strings (TRELLIS has a couple of non-MIT rendering submodules worth a quick check). Hunyuan3D is free to download but not fully unrestricted: its community license adds a 1 million monthly active user cap and explicitly excludes the European Union, the United Kingdom, and South Korea from its territory, and it forbids using outputs to train non-Hunyuan models. For no-strings commercial use, TripoSR and TRELLIS are the safer free choices.

Do I need to sign up or pay to use these?

No. All three are open-source models you download and run yourself, so there is no signup and no payment to use them, unlike the hosted "free" tools that require an account and meter your generations. What you do need is the hardware: TripoSR runs in about 6 GB of VRAM and falls back to CPU, TRELLIS needs a 16 GB GPU, and Hunyuan3D needs about 29 GB for its full textured output. If you would rather not set up a GPU, a hosted free tier or a paid hosted product (like the one at triposr.org) trades that local setup for an account and, often, a subscription.

Which free image-to-3D model runs on the least VRAM?

TripoSR, by a wide margin among these three. It needs about 6 GB of VRAM for a single image and falls back to CPU when no CUDA-capable GPU is present, so it runs on modest, older, or laptop-class hardware. TRELLIS states a 16 GB GPU as its minimum, and Hunyuan3D 2.1 needs about 10 GB for shape generation alone and roughly 29 GB for the full shape-and-texture pipeline. If your constraint is the GPU you already own rather than the absolute best fidelity, TripoSR is the free model most people can actually run locally today.

Is Hunyuan3D free and unrestricted?

Hunyuan3D is free to download, but it is not fully unrestricted. Its open weights ship under the Tencent Hunyuan 3D Community License, not MIT. Two clauses stand out: if a product using it exceeds 1 million monthly active users, you must request a separate license from Tencent, which it may grant at its discretion; and the license territory explicitly excludes the European Union, the United Kingdom, and South Korea. It also forbids using outputs to train non-Hunyuan models. So it is genuinely free to use for many projects, but "free" and "unrestricted" are not the same here. For truly unrestricted free use, TripoSR and TRELLIS are MIT-licensed.

Sources

Related

TripoSR Team

Editorial, TripoSR

Hands-on testing of image-to-3D and text-to-3D tools by the TripoSR team.

Want free image-to-3D without setting up a GPU?

The three models above are free to run yourself if you have the hardware. If you would rather skip the setup, triposr.org runs image-to-3D in your browser, with textured GLB output and commercial, watermark-free downloads. That part is a paid product, not free, but there is nothing to install.

Try it in your browser